Tuesday, March 10, 2015

Draft answers

The guiding question is "What does today's video game industry use to draw in consumers?" which is presented well in the current Draft in that it analyzes such.

The opening captures the audience by showing them a strong truth, helping to draw them in.

The subject is built on the foundations of the intro paragraph, and set up to be easily ready to present the analysis.

I've considered the advertisements in comparison to the final product and their target audience, and not much was fully learned other than what was already known.

The point is to show how the game industry pulls in its consumers by poking at the human psyche, so yes it is clear.

The evidence is in how the advertisements carry themselves out, therefore it is more subjective as evidence.

The sources are the advertisements themselves, and the sources are going to become possible interviews with the publishers' advertising division.

There is no counterargument to the analysis.

My tone is more informative and calm than demeaning.

The analysis is designed to present more vivid details and will provide posters in the final draft on paper.

The analysis is going to have transitions between the themes of the different games and how they connect.

I've given a lot of formal rhetoric and speak to a matured audience while trying to tailor my style to those who need a simpler demeanor and rhetoric

The draft has no conclusion yet.

The analysis is clear in title about Video Game ads

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